Short, fun, stimulating read on game design and why/how games should strive to be art. I'm not a game designer, but there was much here that relates to designing engaging user experiences.
Reading List
Here are a few books I've read recently. It's limited to design and technology-related material at the moment.
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Great book on how the brain processes information and how the input/output feedback loop might be (theoretically) recreated algorithmically.
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Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
Great book that provides insight on how to navigate through difficult interaction challenges by investing heavily in thought and experimentation before formalizing a design.
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Interesting view into the mechanics and ethics of Strong AI. It seems as if it's targeted at laypeople not working in the field of artificial intelligence or computer science, but gets a bit esoteric at times. I didn't particularily enjoy the writing, but I did gain a little more insight into the field and where it stands today.
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Awesome, awesome, awesome. A must read for anyone. This is the classic 80s vision of the nano future and it's incredible implications. Written by the preeminent engineer Eric Drexler with a intro by the great Marvin Minsky. Please go read this.
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Interesting read. It does a nice job of bridging the gap between Interaction Design and Neuro/Cognitive science.
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Deals with the ethical implications of exponential technology growth, how it cannot and should not be stopped, and how we can come to terms with it's overwhelming power over our lives. I still find myself thinking of the aggregate of technology as the "technium", a coin Kelly termed and uses frequently.
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Even if you don't subscribe to Kurzweil's optimistic future or his aggressive timelines (although many prominent AI researchers argue his timelines are fairly conservative) for future tech development and convergence, there's no denying the exponential growth of Information Technology and it's trickle down effect on other fields such as medical science.
For me this was a game-changing read that has forever altered my world view.
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Bill's history of Interaction Design. You have to know where you've been to know where you're going.
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A really interesting read for anyone interested in statistical information, visual design, or information design. Mr. Tufte is a master at distilling statistical information down to it's essence.
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One of the tomes that really kicked off the "user-centered" philosophy to designing products and interfaces. But then, if you are reading this, you probably already know that.
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A good boots-on-the-ground type approach. Probably best for people new to the field, but there is still some great information in here for those that have been around the block a few times.
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Thoughtful ideas regarding interaction design practices and the profession as a whole. I found the authors ideas relating to "Poetic Interactions" especially interesting and relevant.


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